Untitled 2
How
to
Start
a
Sample
Room
Fashion
is a collective and applied form of art.
In this collective fashion designers are leaders, and so to be a fashion
designer you need to think as a leader. In the first moments of inspiration and
creation the fashion designer often works alone. After the first inspirations
and singular acts of creativity, the door of possibility opens for both you and
your collection. At this moment your collection is a concept whose outlines have
been made visible. Your concept, though, needs to be masterfully guided through
the sample room if it is to move from idea to reality, from dreamy vision to
inspired look. The sample room is where your team, your fashion collective will
help incubate your concept.
To lead
the sample room and get the collection ready you need to understand
the principles and mechanics involved in running a sample room. Who do you need
in the sample room? How do you get the wheel rolling? How do you get just
the right flow to balance dreams of perfection with the necessity to get it
done? What needs to happen first? Second? Third? How do you get everyone
to play nice? Does your team first
need to share your vision...or is it best to have your team simply follow your
orders and do what you tell them? If you have the right answers to these
questions your collection will be all that it can be...otherwise, give us a call
and we'll help!
Here's the basic principle
you need to keep in mind and put into practice:
FIRST PRINCIPLE: In the sample
room, training is a two-way street
Each person inside the sample room brings their unique work, design and life
experiences with them. Your sample room is only fully realized when you
successfully blend each individual's work, design and life experiences into each
collection that it's creating. For this to happen you must develop a
teaching and learning environment, where each individual is both teacher and
learner and where a mutual language is developed, the language of fashion, your
fashion, your collection. Remember: You can't train your workers without being
willing and able to learn from them as well.
SECOND PRINCIPLE: In the
sample room, creativity is present in every step
Creativity doesn't end with the completion of your sketch. A designers ideas and
the pattern makers expression of those ideas, for example, rarely translate
directly or easily to fabric. Remember: being flexible, adapting your ideas and
your patterns to the specific qualities of the fabrics, trimmings and notions
you have chosen is the rule rather than the exception. Remember:
Creativity is required in every process and every step within a sample room.
THIRD PRINCIPLE: In the sample
room, everyone has a defined role to play
If someone in your sample room tells you they can do anything you want them to
do, most likely this means they can't do any individual thing very well -that
is, with the level of mastery and mastery of detail that your collection
deserves. In a well-run sample room each person has a role to play that is
defined not arbitrarily but their domain of expertise. If the designer is the
regal monarch of the sample room, the 'patternmaker' is the head master and the
'sample hand' is the magical elves. For the sample room to succeed each and
every role must be filled. Understanding each of those roles is critical
to ensuring your success. For example, take the patternmaker:
Patternmaker: There are two primary
techniques that define most patternmaking: draping and
flat patternmaking.
Draping, also called
moulage, was the first technique of
patternmaking in fashion. This technique, developed and refined over
centuries, is based on molding and sculpting shapes of muslin on a dress form
(or directly on a customer or live-model). When the technique of draping
is used pattern-making can be thought of as designing with fabric. Draping
reaches its highest expression in the Haute Couture world of the French Fashion
Houses. The French phrase 'Haute Couture' literally means 'high fashion'.
In the world of Haute Couture pattern-making is not thought of a simple
technical skill but instead is recognized as combining high artistry, elegance
and sophistication. This type of pattern-making is by its nature
highly-customized and thus highly time-intensive. Usually the drape is
created on a half form and copied to the other side after the approval of the
'draped pattern' from the designer. For asymmetrical designs draping is executed
on a full form. From here the outline of the drape is copied and transferred to
paper in order to have a pattern that can be used over time. Because this type
of pattern-making is closer to the art of fashion, some designers prefer to
design with fabric first and then to sketch their designs.
Flat patternmaking began the
rise to dominance
that it holds today during the industrial revolutions of the 17th & 18th
centuries. During this period technology opened the door to producing in mass
quantities. Before fashion could take advantage of the new machines and the
large factories created to house them, it needed a new technique of pattern
making which would bring speed, uniformity and logic to fashion. Fashion
found its inspiration in England and in particular in the preexisting historical
trend which found men's jackets, pants and shirts evolving to become a type of
status uniform characterized both by pragmatic utilitarian value and it's
difference from womenswear. This movement of course was not absolute as the
example of the British Dandies make clear. An additional sign that this
movement was not absolute is also seen in the commitment to classic artistry of
the British tailors -who were and still remain the masters of flat
patternmaking. In post-WW II Europe, the Italians also emerged as masters
of the flat patterns and their mass-customized artistry flooded 7th avenue. Even
today you can still see these older Italian masters, so beautiful and passionate
about everything and anything, during their lunch breaks gathering together,
talking loudly and using hand gestures even more loudly as if they were still in
their beloved motherland Italia. Because it is so well suited to the needs of
mass-production, the technique of flat patternmaking has been adopted in nearly
all divisions of fashion as a practical and fast way of multiplying and
responding to the fast market needs.
The point here is not a simple,
albeit fascinating detour through fashion history. In fact, our run through the
history of fashion is essential to understanding the differences, as well as the
ultimate values of these different pattern making techniques in translating your
sketched concept to a sample. In the sample room your patternmaker can use one
or both of these techniques depending upon your guiding design concept. You as
both designer and leader must be familiar with these techniques and know how and
when they are best used. You may also find that the difference between a good
designer and a superstar designer, a moderately successful and a wildly
successful designer may come down to their thinking. You will know if a
designer has it in them to be a superstar by seeing whether they have the
discerning eye for appreciating and finding the superstar patternmaker.
You will know if a designer has it in them to be wildly successful by seeing how
well they build their sample room around their vision and the patterns which
translate that vision to the most desired samples and wild success that has the
WOW! factor on the runway and on
every continent.
Your knowledge of patternmaking
will free your imagination
making the blue sky your limit (but don't design aircrafts....keep us dressed!).
Your knowledge of pattern making is also absolutely essential for establishing
your credibility, for a fruitful working relationship with your patternmaker and
for creating a healthy environment for everyone else at work in your sample
room. With a strong knowledge of patternmaking you can not only guide and
control the work flow, but you are also able to negotiate prices (per hour vs.
per piece), cut deals with new members of your team (full-time vs. just-in-time
schedules) thus creating the conditions necessary for a profitably run sample
room.
The same type of outline we're
provided here
for understanding the basics and importance of pattern-making are also needed
for all of the other roles you'll need to fill in your sample room. Yes it's
true that the patternmaker is essential but so is each and every other person
and role...remember the third principle! For example, consider the sample hand
(also known as the seamstress). It may be tempting for some to think that
this is role while necessary is not so critical to define and understand.
This would be a mistake! The sample hand is an extremely important person.
After all, the best pattern can be ruined from bad sewing. Similarly, the best
hand painted fabrics can also be ruined. Or looked at from a different
angle, the wrong sample hand can triple or quadruple your sample production
timeline meaning that you miss the deadline (for a fashion runway show, an
important buyer or personal client), that you're forced to price higher (and
possibly price yourself out of the market, out of a sale, out of a customer) or
even worse that you're overpriced and you miss important deadlines (did you ever
wonder why they are called 'dead' lines?!). As a critical suggestion and
->
FOURTH PRINCIPLE: In the
sample room, never hire without testing and checking references
In the case of the sample hand,
never hire a sample hand without
testing them on the sewing machine and with some hand sewing. If the test is
going to meaningful you should use challenging fabrics that require a sensitive
touch, knowledge of correct needles and knowledge of different types of machines
and stitches. Your test should also include built-in opportunities for
your potential sample hand to make some obvious and not-so obvious
recommendations needed to save you fabric, time/money or to save you from some
other type of headache. As part of the interview/test, be sure to include
special questions based on feedback you received when you checked your sample
hand's references. There are different levels in design so if you are a young
designer launching your first line you should be looking for a great sewing
skill.
As with patternmaking, you can't ask the right questions if you don't know
enough yourself. The truth is always that if you don't know how to sew yourself
you are not going to know what to look for, such as correct finishes outside and
inside in the garment, corners, hand work, zipper applications, correct use of
fusible in the correct places (and much more!). If you don't have this knowledge
of sewing, pattern-making or the other roles you need to fill then call us!
We can guide you through the process, we can teach you, recommend the best
workshops to help you realize your vision and for association member we can (in
some, but not all, instances!) recommend internship opportunities in an
established sample room.
If you've have the fashion
dream there is a way to make it happen. The crucial element here is
knowledge. If you are knowledgeable you'll find your sample maker easily
and you'll enjoy the final product. If you don't than almost anyone in the
industry will be able to predict that you will be puzzled as you look at your
samples and left to wonder what happened to your great design and your precious
resources. So now that you're on the path to gaining the knowledge you need, a
last reminder: the sample room is organized by you and for your needs, so the
need to understand how to organize, run and improve the sample room is your
sacred duty as a fashion designer (whether you're working in a company, for
someone else or for yourself). This is your sandbox. Dream big and play big!
Sample
Room
Materials
List
(Or,
your shopping list for getting started!)
Budget for the Items Below:
·
If you are starting small the budget for the materials you need should be from
$5000+
Sewing Machines:
·
Juki sewing machines
·
Serger machine
·
Blind stitch machine
Dress Forms:
·
Size 4 showroom sample
·
Size 8 production fitting
·
Size 14 for large size
Sample Room Paper:
·
Dotted Paper
·
Oak Tag Paper
Drafting Tools:
·
Ruler
·
24” Transparent Ruler
·
French Curve
·
Tape Measure
·
L-Shape Ruler
·
Chalk
·
Paper Scissors
·
Fabric Scissors
·
Pencils
·
Eraser
·
Rabbit
·
Pins
·
Thread (for hand and sewing machine)
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